What science conceptualises technology perfects
Life changing technology of 2010:
Charmaine Fernando
Science and Technology is advancing at the speed of light that what
is discovered today as the most amazing innovation is bound to go
obsolete in no time as yet another astounding gadget fills the void. The
second millennium will go down in history as the millennium with an
enormous number of life changing discoveries in a man’s life time.
9.7-inch iPad |
There are too many to describe. The speed at which the innovations
are output is simply amazing that what became news yesterday goes
obsolete tomorrow. Science has such a powerful recipe for perfection;
technology the muscle to deliver the end results. Man is made to
optimize on the usage.
New gadgets are taking shape at science laboratories and factories
overnight. New concepts are coming out of production lines at lightening
speed that before the consumer gets an opportunity to savour its magic,
the new and improved version pops out. Science and technology is the
magical essence that changes lifestyles wholesale.
Its not that men and women maneuver science and technology to make
their lives richer by the hour; like it or not, what has become the
order of the day is that people are made to follow blindly where science
and technology confidently leads them. Now, the inventors have become
the subjects, yeah?
Displax’s Multitouch Skin
Imagine 9.7-inch iPad display is all the touchscreen you would ever
need? A Portuguese company Displax would like to challenge that notion.
The company says it is bringing to market a multitouch capable,
super-thin polymer “skin” that can be applied to any material - flat,
curved, opaque, transparent, you name it - creating a digital muli-touch
surface virtually anywhere, from a wristband to a desktop to a pane of
clear glass. Wow! Now that’s what we cal wisdom in innovation.
Imagine 9.7-inch iPad display is all the touchscreen you would ever
need? A Portuguese company Displax would like to challenge that notion.
The company says it is bringing to market a multitouch capable,
super-thin polymer “skin” that can be applied to any material - flat,
curved, opaque, transparent, you name it - creating a digital muli-touch
surface virtually anywhere, from a wristband to a desktop to a pane of
clear glass. Wow! Now that’s what we cal wisdom in innovation.
Based on capacitive technology used in other higher-end touchscreen
devices, Displax claims its product will work on large displays (50
inches or larger) and track up to 16 fingers through a grid of nano-wires,
making it ideal for public places where more than one person is seeking
information from an interactive display at the same time.
The company expects it will be able to track even more individual
touch points as the technology matures. ‘Amazing!’ is not enough to
describe science in all its multifaceted glory!
Not only is the sensor sensitive to touch, but Displax claims that it
can even sense when you blow on it. We’re not sure what the future
applications are for such technology, but we’re tickled that it’s
possible. Even cooler, I guess that the impossible is just a ‘blow’
away!
Displax aims to market the technology in July of this year 2010,
primarily for displays, ranging from 7 inches diagonal on the low end to
3 meters at the top end.
The producers report that it will be a stand-alone product; the
multitouch sensor tech is of limited use, but given the right deals with
display, it could be flipped into some very cool devices.
Science has a powerful recipe for perfection |
Next to plastering these on basic LCD screens, what possibly can’t
you do? Imagine interactive tabletops? Imagine what might line up
sidewalks and street corners. Just you wait until July; for July is a
month for magical innovations to bloom and ripen! The company plans to
ship the product with a free applications bundle that will allow
customers to display media streams, access social networks and pull up
Google Maps with the multitouch skin right out of the box. Absolutely
out-of-the-box ideas,yeah? Now this screen is taking ‘the touch’ beyond
privacy, opening doors wide for new opportunities up the street!
The iPad
The unveiling of the Apple iPad could be the opening phase in a
transition that could change the face of personal computing as we know
it. Its sudden peak in to the world of future computing has startled the
computer world. Possibly it scares Bill Gates under the table at which
he sat feet up! Technology has its extraordinary style of turning tables
on the least expected moments on the least imaginable people! So much
for the iPad!
Now, before we say hey presto iPad has landed on our laps! Ooops! On
our desktops! Apple’s redesigned touch-enabled iWork office suite may
seem like an afterthought, but more than anything else on the iPad it’s
indicative of how we’ll use computers in the future.
In Pages, formatting text cleanly and easily around graphical
elements has been made easier with touch. Once tapped, pictures and
charts can be moved, resized, rotated and masked with finger swipes,
pinches and twists, as the text instantly and naturally wraps around
them.
Once a graphical element is touched, a contextual box can be summoned
to the surface with another tap offering options unique to that element,
such as its layering position, size, and the like.
The potential available once clicks and drags are replaced by our
natural inclination to touch and interact with our fingers was
immediately apparent.
Keynote provides a similar interface for composing presentation
layouts, which are more graphically intensive and thus even better
served by touch.
Added to the mix is an intuitive way to rearrange sides individually
or in batches with taps and swipes. And while spreadsheets may be the
least exciting runt of the litter, one thing touch certainly improves is
navigating to or selecting multiple cells in the document; tap, and
you’re there.
With the iPad, they’ve uncharacteristically provided the option to
attach a physical keyboard.
Paired via Bluetooth or connected to the dock, a keyboard solves the
problem of awkward text entry - and ties you to a desktop, creating a
hybrid machine that’s 90 percent touch, 10 percent traditional desktop
PC or laptop.
The iPad, then, is a transition to a future when, in Apple’s mind,
multi-touch is so good that we no longer need anything but a screen.
Apple obviously has a vision of the future for which they’re smartly and
methodically laying groundwork.
And once the text input problem is solved hyper-accurate handwriting
or speech recognition, perhaps, you can bet that’s the future we’ll
have.
Olympics and thought-controlled computing
It wouldn’t be the Olympics without distractions; the 2006 Winter
Games in Turin had their Austrian doping scandals, and the most recent
Summer Games in Beijing were punctuated by an epic opening ceremony
followed by rampant media censorship. Not to be outdone, Canada’s Bright
Ideas installation will allow visitors to the upcoming Vancouver Games
the chance to control lighting installations at major landmarks in
faraway Ontario using only their thoughts. What colour are your
thoughts? Never mind the colour, just light up the world with colour;
Light up your mind with positive thoughts!
Billed as the largest thought-controlled computing installation ever
created, Toronto-based InteraXon’s Bright Ideas showcase will tap
patterns in users’ brain waves to control massive lighting arrays at
Toronto’s CN Tower, Ottawa’s Parliament Buildings, and Niagara Falls.
Participants wearing a headset in Vancouver will be able to see the
monuments via video link.
Changes in their brain wave patterns will be sent instantly over the
Web to manipulate the lights in Ontario more than 2,000 miles away.
Now that’s what I call remote controlling technology as per your
whims and fancies!
While this might sound alarming to the tinfoil-hat-wearing set,
InteraXon’s rig doesn’t actually read your thoughts.
Rather, it picks up on the larger changes in electrical patterns in
your brain, electrical patterns that resonate outside your head, using
an electroencephalograph or EEG. So while the device doesn’t know if
you’re thinking about the color red, the color blue or how you thought
the CN Tower was in Seattle, it can tell if, say, you are relaxed or
concentrating hard. At least, that’s the idea notes a website.
Generally, manipulating EEGs can be pretty difficult and unreliable,
which is one of the principle reasons you don’t control your PC with
your thoughts; rather not yet.
So when InteraXon’s system translates your changing brainwave
patterns into binary code and feeds them to the computer, it might be
your conscious thought shifting that tower from red to orange to violet,
until you begin to think pink, and it might not. But that’s not really
the point, is it? The colors are changing! In Toronto! The feeling is
good to imagine you are finally controlling technology for a change!
Scene - Stealing 3D Technology in Avatar
It is the genius of one man and his ingenuous team that brought to
light amazing lifelike animations that made the audience spellbound and
be one with aliens. How he saw the big picture and perceived and
understood the audience point of view is exceptional.
How he remote controlled the emotions of the audience at every move
is astounding. He holds the onlooker in suspense, breathless with
expectation with the unexpected. It was worth the wait. Avatar will go
down film-history as an unmistakably remarkable tale retold in the most
technologically-sophisticated medium of our times.
James Cameron decided nearly a decade ago to film his
humans-versus-aliens sci-fi adventure Avatar in 3-D, but he refused to
start production until technology could convince the viewer that he or
she could step through the screen and pick up a bow alongside the Na’vi,
the film’s 10-foot-tall, blue, cat-faced alien protagonists.
To give scenes realistic depth, Cameron, who brought a
computer-generated liquid-metal T-1000 to life in Terminator 2, and
camera whizzes Vince Pace and Patrick Campbell built the Pace/Cameron
Fusion Camera System to capture images the same way as a human eye does.
Cameron then used a virtual camera to walk or fly around in the
virtual world to record any shot of the Na’vi that he wanted and
combined that with the real-life footage. Here, a guide to making the
most convincing 3-D film yet.
How James Cameron made a truly lifelike 3-D movie
It is the genius of one man and his ingenuous team that brought to
light amazing lifelike animations that made the audience spellbound and
be one with aliens. How he saw the big picture and perceived and
understood the audience point of view is exceptional. How he remote
controlled the emotions of the audience at every move is astounding. He
holds the onlooker in suspense, breathless with expectation with the
unexpected. It was worth the wait. Avatar will go down film-history as
an unmistakably remarkable tale retold in the most
technologically-sophisticated medium of our times.
1. Build the Stage
An array of 72 to 96 cameras, depending on the size of the set, hang
around the perimeter of a sound stage and are configured in a grid.
Later, a computer replaces the studio walls, floor and ceiling with
digitally rendered three-dimensional environments and structures. The
grid is also marked on the floor to provide reference within this
virtual world.
2. Capture Motion
Actors, weapons and props marked with reflective dots move around the
stage while the camera grid tracks only the dots. A computer records the
dots’ movement, triangulates their location, and assembles these data
points into wire-frame skeletons that in Avatar will be dressed with
computer-generated Na’vi bodies.
3. Shoot in 3-D
Next Cameron films the flesh-and-blood characters in 3-D so that they
will look at home alongside the Na’vi in the virtual 3-D world. Older
3-D tech used two cameras mounted side by side to create a left
eye/right eye effect. Because of their bulk, those cameras were placed
far apart and could shoot only straight ahead.
The Fusion Camera System has two cameras, but by using small
high-definition digital image sensors, the lenses can sit closer
together than your pupils. The line of sight of the lenses is adjustable
so that, during a shot, they can be angled closer together to focus on
nearby objects, or farther apart for those in the distance, just as your
eyes do. The system combines the images into a single image with
realistic depth.
4. Climb into the movie
After a computer inserts the motion-capture performances into the
digital environment, Cameron carries a virtual camera’ an LCD display
with buttons and grips similar to a video game controller onto the set.
As he moves, radio and optical detectors track the camera’s location and
relay it to computers offstage, which render the virtual world as viewed
from that vantage and send it to the tablet. This allows Cameron to walk
through the virtual action to record any shot he wants’ he can even set
the vantage point to take shots that would require a crane or
helicopter. Later, the 3-D footage of human characters can be added to
these scenes.
5. Watch it
At RealD 3-D shows, a projector alternately displays the left-eye and
right-eye images, each in an oppositely circular polarized direction,
144 times per second. Polarized glasses ensure that each eye sees only
the image meant for it. |