IT
Sony bills PS4 console as gaming's future
Sony unveiled a new generation PlayStation 4 system and laid out its
vision for the "future of gaming" in a world rich with mobile gadgets
and play streamed from the Internet cloud.
At a press event in New York, computer entertainment unit chief
Andrew House said PS4 "represents a significant shift from thinking of
PlayStation as a box or console to thinking of the PlayStation 4 as a
leading place for play." Absent from the Sony event was mention of what
plans the company had regarding films, music, television shows and other
digital content offered on the PS4.
In a move that was not lost on observers, there was no glimpse of a
PlayStation 4 at the launch event. "It was odd that Sony did not show a
physical device," said Gartner consumer technologies research director
Brian Blau. "These days, people love beautiful devices, especially
because of Apple." Sony spoke ambiguously about the device, leaving much
to the imagination during a two-hour presentation aimed primarily at
gamemakers and players.
"They don't want to give it all away, which is the nature of the
industry," Blau said. "Sony was really trying to get developers excited
about what is going on." PS4 was designed to get to know players,
ideally to the point of being able to predict which games people will
buy and have them preloaded and ready to play. It also allows to
gameplay to be broadcast in real time, letting friends virtually peer
over one another's shoulders and gamemakers act as "directors" guiding
players along.
Sony has also given a green light to building "the most powerful
network for gaming in the world," according to David Perry, chief of the
Gaikai cloud gaming company that Sony purchased last year.
Gaikai specializes in letting people play videogames streamed from
the Internet "cloud" instead of buying titles on disks popped into
consoles or computers.
AFP
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